Holding a lone deuce in Deuces Wild
With one deuce and nothing else useful, you keep the deuce alone and draw four. What that draw makes, and which suited pairs are strong enough to join it.
With one deuce and nothing else useful, you keep the deuce alone and draw four. What that draw makes, and which suited pairs are strong enough to join it.
On 9/6 Jacks or Better, suited J-T beats K-J (0.497 to 0.486) until a spade sits among the discards. Then K-J wins, 0.486 to 0.480. Counted draw by draw.
Double Bonus pays two pair 1, the same as a pair of jacks. Holding it is worth 1.766 coins per coin bet, and a lone pair of aces is almost level at 1.763.
After the draw, jacks or better lands about one hand in 4.7 and a royal one in 40,400. Each row of 9/6 Jacks or Better, and what it adds to the 99.54% return.
On 9/6 Jacks or Better, redrawing all five from 3-5-7-9-T returns 0.358 coins per coin bet. Keeping the ten returns 0.325. Here is the count.
On a casino-style 9/6 Jacks or Better table the royal pays 250 per coin for one to four coins and 800 at five. That jump is worth about 1.2 points of return.
On 9/6 Jacks or Better, holding suited Q-J is worth 0.610 coins per coin bet. Adding an offsuit king to hold K-Q-J is worth 0.515. Here is the count.
On a 9/6 Jacks or Better paytable, holding two pair and drawing one card is worth 2.60 coins per coin bet. Breaking it for a high pair is worth 1.54.
In 9/6 Jacks or Better, four to a royal returns about 18.4 coins per coin bet, against 6 for a made flush. The exact counts, and the one made hand you keep.
In 9/6 Jacks or Better, four to a flush returns 1.15 to 1.34 coins per coin bet and a low pair returns 0.82. The counts behind that gap, and where each sits.
Jacks or Better first, then Bonus Poker, Double Bonus and Deuces Wild last. What each step reuses from the one before, and what you have to unlearn.
Three of a kind pays 3 in Jacks or Better, Bonus Poker and Double Bonus, but 1 in Deuces Wild. What each paytable makes of the hand, and why you keep the three.
Video poker results are too noisy to teach strategy: 400 hands swing about 88 bets against an expected loss under 2. Practise where you can check each hold.
Hold is the share of coins in that a machine keeps. On 9/6 Jacks or Better the paytable says 0.46%, but over 100,000 hands the measured figure wanders by about 1.4 points either way.
An 8/5 Jacks or Better machine returns 97.30% with a 4,000-coin royal. The meter has to reach about 8,700 coins before correct play breaks even, not the 9,400 that simple arithmetic suggests.
A 52-card deck has about 8 × 10⁶⁷ orderings. Fisher–Yates reaches every one of them in 51 swaps — and the one-line variant that looks identical makes some orderings 25% more likely than others.
A machine that has gone 40,000 hands without a royal flush still offers the same one-in-40,000 on the next one — and more than a third of machines will do exactly that. Six beliefs, and the arithmetic that replaces them.
Eight numbers, and only the middle ones move. Full-pay Deuces Wild is 25-15-9-5-3-2-2-1 at 100.76%, and the row to check first is four of a kind: it lands about once every fifteen hands.
Full pay is the top of a known ladder, not a compliment: 9/6 Jacks or Better returns 99.54%. A coin off the full house costs 1.15 points and a coin off the flush 1.10 — exactly how often those hands land.
The house edge says a 1,000-coin stack covers 43,800 hands. Half of real sessions at that stack are over inside 6,540. Session length is set by the ratio of stack to bet, and by nothing else.
Same 52 cards, same hand rankings, and almost nothing else in common. The machine holds no cards, so hand strength is absolute, there is no fold, and all 2,598,960 deals get played out.
Moving the minimum paying pair from jacks to kings halves how often it lands — 13.00% of deals becomes 6.50% — and takes about ten points off the return. That is why these machines carry a joker.
Keeping an ace alongside your trips or your pair costs between 0.11 and 0.60 coins a hand, and the loss is the same whichever high card you keep. Holding one every time it is available gives up 5.59 points of return.
Eight cards complete an open-ended four-card straight and four complete a gutshot, so one is worth 0.68 coins and the other 0.34. A gutshot with no high cards in it is worth less than throwing all five cards away.
Multi-hand changes neither the return nor the correct holds. It splits one stake across independent draws, which cuts the swing per coin by 55% on a drawing hand and by nothing at all on a pat one.
One hand in 40,000 pays 800 per coin. That single row carries 1.98 of the 99.54% return on 9/6 Jacks or Better, and the machine you actually experience returns 97.6%.
Return says where a machine ends up; variance says how far it wanders on the way. Over 1,000 hands of 9/6 Jacks or Better the likely swing is thirty times the expected loss.
Both variants pay far more for four of a kind than Jacks or Better. Bonus Poker charges for it at the full house; Double Bonus halves two pair, which changes how you play.
The two rows that decide whether a Jacks or Better machine returns 99.5% or 97.3%, and why betting five coins is not optional.
A simplified hold-priority list for 9/6 Jacks or Better, plus the four mistakes that cost the most.
Four wild cards change which hands are worth keeping. What a pair is worth, why three of a kind is the new baseline, and what to do when you are dealt a deuce.