Bridge, stance and a straight stroke: cueing basics
Why a 1 or 2 degree error in the cue's line is enough to miss a pot: the geometry of the bridge, stance and stroke, with the miss distances worked out.
Why a 1 or 2 degree error in the cue's line is enough to miss a pot: the geometry of the bridge, stance and stroke, with the miss distances worked out.
Pool and snooker compared: table size, ball size and count, how each game is scored, what a foul costs, and where the 147 maximum break comes from.
A 4.5 in corner pocket gives a 2.25 in ball only a 2.25 in window straight on, and none at 60 degrees. Add pace and the jaws turn more shots away.
A safety is a legal shot played to leave your opponent nothing. In an illustrative example, a 30% pot beats the safety only if a miss leaves them a hard shot.
A combination pots one ball by driving another into it. Aim errors multiply across the gap: a 1 mm slip becomes about 5 degrees on the second ball at 300 mm.
Compare 7, 8 and 9-foot pool tables: playing surface in inches, the 2:1 ratio, how many balls fit across, and how much room each table needs around it.
Why a square hit on the head ball breaks best: equal-mass collisions pass momentum straight on, the cue ball stops, and gaps in the rack waste the energy.
A bank shot follows the mirror rule: angle in equals angle out. Reflect the pocket across the cushion, aim at the image, and see why speed and spin spoil it.
Ball-to-ball friction throws the object ball a few degrees off the line of centres. Over a metre, 2 degrees is 3.5 cm, so cut shots need a little extra cut.
A rolling cue ball leaves a cut shot about 30 degrees off its line. The maths gives 33.7 degrees for a half-ball hit, and 27 to 34 across the common cuts.
After a stun shot the cue ball leaves along the tangent line, 90 degrees from the object ball. Here is why, how the speeds split, and how spin bends the path.
How the ghost-ball method turns a pot into a single aiming point, and how cut angle maps to the fraction of the object ball your cue ball covers.
How tip height sets topspin and backspin, why 2/5 of the ball's radius gives natural roll, and what sidespin does through squirt and throw.
How 9-ball works: the diamond rack, the lowest-ball-first rule, the fouls that give ball in hand, the push out, and why the 9 wins from any legal shot.
How standard 8-ball works: the rack, a legal break, why the table stays open after the break, how groups are decided, and the shots that lose on the 8 ball.