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Turbo and auto spin: what speed changes and what it doesn't

A faster spin is the same spin in less time. The odds and the return per coin stay put; the number of spins per hour goes up, and everything that is counted per hour goes up with it.

Many slots offer a way to play faster: a turbo mode that shortens the reel animation, and an auto mode that starts the next spin for you. This post is about the maths of speed in general, using made-up numbers that are labelled as examples. Brasslight Slots: Casino Games lists Turbo and Auto spin for when you want to play faster, and this post makes no claim about how either one works in the app beyond that. What follows holds for any slot where speed changes only how quickly a result is shown.

What speed changes

One thing: how many spins fit into an hour. An hour has 3,600 seconds, so spins per hour is 3,600 divided by the length of one spin in seconds. Everything else in this post follows from that single division.

These spin lengths are examples, not measurements of any game:

Halving the spin length doubles the spins per hour, so going from 6 seconds to 1.5 seconds is four times as many spins.

What speed does not change

The odds of each spin. A slot's result comes from its reel strips and a random draw, as described in reel strips and stops, and the draw is the same whether the reels take a long time to settle or a short one. A shorter animation is a shorter wait for the same answer.

Two measures are fixed by the game's design rather than by the clock:

Both are properties of one spin, so neither mentions time. A game that returns 96 coins in every 100 bet returns 96 per 100 at any speed.

Coins used per hour: a worked example

Suppose, purely as an example, a slot has an RTP of 96% and you bet 100 coins a spin. Over a long run, each spin is expected to return 96 coins, so the expected cost of a spin is 100 − 96 = 4 coins. That figure is an average. On any single spin you may get 0 back, or 500.

Now multiply by spins per hour:

Hypothetical example: 100 coins a spin, 96% RTP. Expected cost is 4 coins a spin.
Spin lengthSpins an hourCoins bet an hourExpected coins used an hour
6 seconds60060,0002,400
3 seconds1,200120,0004,800
1.5 seconds2,400240,0009,600
Expected coins used per hour in the hypothetical example (100 coins a spin, 96% RTP). The cost per spin is 4 coins at every speed; only the number of spins an hour changes.

The cost per coin bet is 4% in every row. The cost per hour is four times larger in the last row than in the first, because there are four times as many spins in it. If you start with a stack of 100,000 coins, the same average rate would take about 41.7 hours to use up at 2,400 coins an hour, and 10.4 hours at 9,600. These are averages from the example, not predictions.

In general: expected use per hour = bet × (1 − RTP) × spins per hour. Speed only enters through the last term.

Faster play does not make a slot tighter or looser. It makes the same slot run through its averages sooner.

Features arrive faster too, and so do dry spells

Take the same hypothetical feature used in why a slot is never due: it appears on 1 spin in 100. At 600 spins an hour you would expect it about 6 times, at 1,200 about 12 times, and at 2,400 about 24 times. The chance on each spin is still 1 in 100.

The average wait for it is 100 spins, which is 600 seconds (10 minutes) at 6 seconds a spin, 300 seconds (5 minutes) at 3 seconds and 150 seconds (2.5 minutes) at 1.5 seconds. A long gap between features is a number of spins, not a number of minutes.

Why auto spin changes nothing about independence

An auto mode removes a tap. It does not remove the randomness: each spin is still drawn fresh, and the result of one tells you nothing about the next. A run of five spins that paid nothing leaves the sixth at the same chance as before.

What does grow with speed

Averages are fixed per spin, but the spread of results is not. The variation in the total over n spins grows with the square root of n. Four times as many spins in an hour (2,400 rather than 600) means the typical swing in the total is about twice as large, since √4 = 2, while the average cost per spin stays at 4 coins. So a fast hour tends to land further from the middle, in either direction, than a slow one. The size of that swing for a given game is what volatility describes.

A quick check you can run

  1. Time a few spins with a stopwatch and divide 3,600 by the average seconds a spin.
  2. Multiply by your bet to get coins bet an hour.
  3. Multiply by (1 − RTP) for the expected cost. Any RTP you use is an assumption unless the game publishes it.

Brasslight Slots does not give an RTP in its Play listing, so treat any figure for it as a guess. The method is what matters: speed multiplies the volume of play, and the odds stay where the game put them.

Brasslight Slots: Casino Games is a cat-themed 5-reel slot with 243 ways to win, a Yarn Pick bonus, a daily prize wheel and Turbo and Auto spin. It uses virtual coins only, there is no real money in it, and coins and gems have no cash value.

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