ORLOV GAMES

Blog · Valley Rail ·

Why railways follow rivers: gradients and the ruling grade

A road can climb a hill at 1 in 10 without anyone noticing. A main-line railway starts to struggle at 1 in 100, and the reason sits in the few square centimetres where a steel wheel touches a steel rail.

Look at a map of almost any old railway and you will find it running alongside water. The builders were not sentimental about rivers. A river has already done the hardest part of the survey: over thousands of years it has cut the gentlest continuous slope through the country, and gentle slope is the one thing a railway cannot do without.

Grip is the limit, not power

A locomotive moves a train by pushing its driving wheels against the rail. The most it can push before the wheels spin is its adhesive weight — the weight resting on the driven wheels — multiplied by the coefficient of adhesion between wheel and rail. For clean, dry steel on steel that coefficient is roughly a quarter to a third. On wet rail, or rail coated in crushed autumn leaves, it can fall far lower.

That is the railway's appeal and its weakness. Steel on steel rolls with very little resistance, so on the level a modest engine keeps a huge load moving. But the same smooth contact means the engine can never pull more than a fraction of its own weight. Adding horsepower to a locomotive that is already slipping only makes it slip faster.

On a slope, a share of the train's weight acts backwards down the hill, and for railway gradients that share is very close to the gradient itself. On a 1% slope, about 1% of the train's weight pulls against the engine — near enough 98 newtons, or 10 kilograms-force, for every tonne.

How gradients are written

British practice writes a gradient as 1 in N: one unit of rise for every N units along the track. Most other countries use a percentage or per mille. The conversion is simply 100 divided by N.

Common railway gradients in both notations, with the height gained per mile and per kilometre.
1 in NPercentRise per mileRise per km
1 in 1,3200.08%4 ft0.8 m
1 in 2000.5%26 ft5 m
1 in 1001%53 ft10 m
1 in 751.33%70 ft13 m
1 in 37.72.65%140 ft26.5 m

The notation hides how small these numbers are. A road sign warning of a 10% hill describes something nearly four times steeper than the steepest main-line climb in Britain.

In Valley Rail: Train Tycoon you build railways between small towns and buy a train that runs its route on its own.

The arithmetic of a climb

Put the two forces together. Take a locomotive with 100 tonnes on its driving wheels and an adhesion coefficient of 0.25: it can exert about 25 tonnes-force before slipping. On a gradient of 1 in N, each tonne of train needs 1/N of a tonne-force just to hold its place against gravity. So the heaviest train it can haul up the slope, locomotive included, is 25 × N tonnes.

Worked example: a locomotive with 100 tonnes of adhesive weight and an adhesion coefficient of 0.25. Total train weight it can lift up each gradient, ignoring rolling and air resistance, so the figures are ceilings rather than timetable loads.
GradientHeaviest train (tonnes)
1 in 2005,000
1 in 1002,500
1 in 751,875
1 in 37.7942

The rule to take away is that the load is inversely proportional to the gradient. Double the steepness and you halve the train. Real loads are lower, because rolling resistance, curves and wind take their share too, but the proportion holds.

A railway is only as easy as its hardest stretch. The steepest climb a train must make unaided on a route sets the load for the whole route, however level the rest of it is.

Heaviest train one locomotive can lift up each gradient (100 tonnes on the driving wheels, adhesion 0.25, ignoring rolling and air resistance). Halve the N in 1 in N and the train halves with it.

The ruling gradient

That hardest stretch has a name: the ruling gradient. It is the steepest gradient on a section of line that a train has to climb without help, and it decides the maximum load a given locomotive can be booked to haul over that section. A line that is level for fifty miles and then has one mile at 1 in 75 is, for loading purposes, a 1 in 75 railway.

Engineers had three ways to deal with a hill:

  1. Go round it. Follow the valley, accept extra miles and curves, and keep the gradient gentle. Cheapest to build and cheapest to run.
  2. Go through it. Cuttings, embankments and tunnels flatten the line at a heavy cost in construction.
  3. Go over it. Accept a steep incline and either run shorter trains or add a second engine — a banker — to push on the climb.

The third option is the cheapest to build and the most expensive to operate, every day, for as long as the line exists.

Two British extremes

Isambard Kingdom Brunel's Great Western Railway is the classic river line. From Paddington it follows the Thames valley west, using the Goring Gap where the river cuts through the chalk hills, and it reaches Didcot with a ruling gradient of 1 in 1,320 — about four feet of rise per mile. It earned the nickname Brunel's billiard table. Brunel concentrated the climbing further west, at 1 in 100 near Wootton Bassett and through Box Tunnel.

The Lickey Incline near Bromsgrove, on the Birmingham–Gloucester line, is the opposite answer. It climbs for about two miles at 1 in 37.7 — 140 feet in every mile — and is the steepest sustained main-line climb in Britain. The builders took the direct route up the escarpment rather than a long detour, and for well over a century heavy trains needed banking engines to push them up. The locomotive in the table above would manage well under half its 1 in 100 load there.

Rivers also have to be crossed: Valley Rail lets you bridge a river in one of five styles.

What the river gives a railway

A river valley is a continuous route that falls one way, usually gently, and rivers cut gaps through ridges a line would otherwise have to tunnel. The price is length and curvature: valleys wind, flood plains flood, and a line that follows a river eventually has to cross it.

Valley Rail: Train Tycoon has six train models for passengers and freight, from a one-coach commuter to a streamlined express, carrying coal, wood, oil, iron ore and steel. The money each trip earns is in-game only and has no cash value. Valley Rail is in closed testing and not yet publicly available.